News
- What's Going On
The site has not been updated in awhile.
I, the webmaster, have been busy with other things in life.
If I find time I will make some changes.
I may be busy for awhile. That does not mean I have left the scene.
If you have not heard, the creators of MUGEN has returned.
Check out their website at http://www.elecbyte.com
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(0 Comments) Posted: October 12 2009 01:02:00 PM by xslaught
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- Abyss Released and Onslaught/Sentinel Updated
Abyss with all 3 forms from MVC2 has been released for Mugen.
Get him at the characters section.




Onslaught has been updated to version 2.2. There has been a lot of fixes and changes.

Most notibly the BGMusic, config file, and with Form 2 being able to stay off the screen.

Sentinel has been updated to version 1.2. There has also been a lot of fixes and changes.
Sentinel has his ending included done by Doorhenge.
I suggest you download all these. They're available in the characters section.
Change log for Onslaught and Sentinel are in their readme files.
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(0 Comments) Posted: July 30 2009 02:15:00 AM by xslaught
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- Quick critical bug fix
This is a critical bug fix to prevent crashing in arcade mode for his 2nd form
1. open up -3.st with Notepad
2. Find
[State -3, Head]
type = Helper
trigger1 = Var(50) = 1
trigger1 = !NumHelper(20300)
trigger1 = Alive
trigger1 = !Lose
name = "Head"
id = 20300
stateno = 20300
keyctrl = 1
ownpal = 1
and replace it with
[State -3, Head]
type = Helper
trigger1 = Var(50) = 1
trigger1 = !NumHelper(20300)
trigger1 = Alive
trigger1 = !Lose
trigger1 = RoundState > 0 || RoundsExisted
name = "Head"
id = 20300
stateno = 20300
keyctrl = 1
ownpal = 1
The archive has been updated for this. The above is for those who downloaded earlier and don't want to redownload.
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(0 Comments) Posted: June 05 2009 01:00:00 PM by xslaught
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- Onslaught and Sentinel updated

Please update your files. Onslaught is now version 2.1 and Sentinel is version 1.1.
Their archives have been updated. Go to the characters section.
Changes 06.05.09
----------------
[x] - Removed Onslaught from showing for Sentinel's continue screen - common.st
[x] - Removed ability for Sentinel to switch to Onslaught in training mode - onslaught.cmd
[x] - Removed cornerpush from MVC2 Plasma Storm. He didn't have it in MVC2. - sentinel.st
[x] - Added explosion sound for Sentinel Force and Sentinel Assist upon destruction. Wasn't in the original game. - onslaught1.st
[x] - Gave him lower hit priority (3, Miss) for
- Hyper Rush - onslaught1.st
- Claw Crush - onslaught2.st
- Rushing Arm - onslaught2.st
[x] - Following moves are improved in terms of speed by removing ownpal = 1
- Magnetic Shockwave - onslaught1.st
- Magnetic Tempest - onslaught1.st
- Sentinel - F+SP - Rocket Explosion. Removed all those unnecessary ownpal = 1 from the explods - sentinel.st
- Unsure of how much it speeds gameplay up since I do not have a slow computer to test it.
[x] - Added ScreenBound for Hyper Grav Orbs - onslaught1.st
[x] - Depowered Sentinel's Super Armor a bit. - common.st
[x] - Amplified sounds by 10 Db - onslaught.snd
- all except intro music and EOH template sounds
[x]- Fix Statedef 41 (Super Jump) from freezing - common.st
[x]- Fix Statedef 452 (MVC2 - Crouching Strong Punch) - sentinel.st
[x]- Change Command for Sentinel's U,D,z to hold D+z- onslaught.cmd
[x]- Speed up Magnetic Tempest - onslaught1.st - Unsure since I don't have a slow computer
- Removed the ownpal = 1. Hopefully this will speed things up
[x] - Reduce sprites in Sentinel - sentinel.sff
[x] - Implemented failsafes for throws - sentinel.st
[x] - Medium throws - sentinel.st
[x] - Grab - throws - sentinel.st
[x] - Strong throws - sentinel.st
[x] - Added compatibility for Doorhenge's XMvsSF Apocalypse Now! stage - with permission - included - -2.st, onslaught2.st, onslaught.air, onslaught.sff
[x] - Added compatibility for my own MSHvSF Apocalypse Now! stage since I couldn't get in touch with KFM, I made my own.
[x] - Realign Sentinel Special Dust - sentinel.st
[x] - Fix Onslaught 2nd Form KO Pos Y - common.st
[x] - Fixed stage parallax effect for Onslaught's Sentinel Summon move - onslaught1.st
- For NYC stage, the 2 Apocalypse Now! stage
[x] - Wall hit spark and sound for Sentinel himself - 5030 - common.st
[x] - Hit ground anim implemented for Sentinel himself - common.st, sentinel.st
[x] - Take damage for moves that attempt to put him in a custom state - -2.st
[x] - Rocket Punch - Hits "downed" (falling) opponents - sentinel.st
[x] - Reduced the frequency of Sentinel Force used by Onslaught's 2nd Form for his AI.
- Changed Random < 50 to Random < 30 out of 1000. :-/ - onslaught.cmd
[x] - Increase Sentine's stun threshold and make it so he can't be stunned right after being stunned.
- Changed his threshold to 6000 instead of 3000. This is double the amount it takes for him to become dizzy.
- common.st, -2.st, -3.st
[x] - Reduce damage values for XCOTA D A.SK
[x] - HitOverride fixed. Weird how NotHitBy accepts value of SCA to work for everything and HitOverride doesn't.
- This fixes the opponent attempting to throw and failed.
[x] - Added missing "whiff" sound for Onslaught (2nd Form)'s punch
[x] - Added option for resurrection for whoever wants him to be cheaper :/
Giving the player his life back for resurrection is still in test. It's worked for me so far.
Go to Statedef 15000 - common.st
in common.st
remove the Null
[State 15000, Resurrection] ; Remove to remove resurrection
type = Null;ChangeState
trigger1 = !Var(50)
trigger1 = !Time
trigger1 = Life < (Floor(GetHitVar(damage)))
value = 15150
ignorehitpause = 1
[x] - By popular demand, separating his form has been implemented if you looked in the code.
in common.st
To play as only his 2nd form
Remove the Null for
[State 190, Onslaught (2nd Form) - Debug]
type = Null;VarSet
trigger1 = 1
var(50) = 1
To play as only his 1st form:
Remove the Null for
[State 190, Onslaught (1st Form) - Debug]
type = Null;VarSet
trigger1 = 1
var(50) = 0 |
(0 Comments) Posted: June 05 2009 05:00:03 AM by xslaught
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- Check Back Be sure to check back in a day or two for an update to both Onslaught and Sentinel.
One of the new features will be added compatibility for Apocalypse's stage.
Also there will be a number of bug fixes and improvements. |
(0 Comments) Posted: June 04 2009 04:44:03 AM by xslaught
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- Site Opening and Release I'm now announcing the opening of this website. Everything was coded by me. It's still in it's beta stage. There isn't much here now but check back later. The site is designed to be a database site.
For the database, to follow ethics, no files are to be uploaded to this site without permission from the author. Links may be posted to where you may get them. I designed it so registered users may post to the database. The links only track how many times it's been clicked.
There is no forum as of now. There's no need for one at the moment. The "forum" of the site is for listing articles and such where users may comment on them and add to the topic.
I'm also announcing the release of Onslaught v 2.0 and Sentinel for Mugen. Get them in the characters section.
Visit the following youtube links for release videos. Which reminds me I need to code in youtube comptability to the posts.
http://www.youtube.com/watch?v=v359EJ2bvVg
http://www.youtube.com/watch?v=mTbgZbChe9g


Thanks to Serious Cat for the palettes |
(0 Comments) Posted: June 02 2009 07:35:11 AM by xslaught Updated: June 03 2009 04:47:36 AM
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